【该更新笔记由机翻后由个人粗略修正,现在应该更容易看懂】
大家好
这个补丁增加了一个新的BOSS战和一个新的游戏结束场景,以及可驾驶的高尔夫球车,在一个山洞里可以找到一把步枪,坐在百合花上鸣叫的青蛙,砍掉动物的头并将其用作墙面装饰的能力,一堆石头建筑的改进以及更多的完整列表,请查看下面。
【资料图】
我们还增加了我们的第一次专用服务器,关于如何建立和托管专用服务器的详细说明,请查看我们的指南:
https://steamcommunity.com/sharedfiles/filedetails/?id=2992700419&snr=2_9_100000_
像往常一样,请继续在社区中心的讨论区发布你的错误报告和反馈。
功能介绍
新的最后的BOSS战和场景
专属服务器
可驾驶的高尔夫球车
步枪
装饰性的青蛙
动物头颅奖杯
石头门洞、支杆、窗户和柱子的分离放置
新的石头支架结构
窗户百叶窗
更新了地图东侧的环境,增加了溪流、瀑布、湖泊、池塘、食人村、绳索桥等。
增加了一些新的故事笔记拾取物
增加了脏水/净水系统
改进石头现在可以在投掷时对物体造成伤害你现在可以将石头或任何长度的分段木头连接到索道上,而不仅仅是一整根木头。如果玩家打开他们的存货,一个被重新安置的结构现在会被抛出。增加了新的猫粮视觉效果墙面上的架子现在可以储存烹饪的锅子了凯尔文现在可以完成石头壁炉的建造了。改进了燃烧棒材料的外观改善了沸水的外观改进了树木在冬季的表现改进了石头/岩石文字的定位食人族的冬衣现在可以在尸体被烧毁时燃烧了拾取物品时的 "收集 "和 "添加到背包 "文字现在已经本地化了。增加了对LOD的支持,使储存器中的物品在较远的地方会被禁用。修正了架子上的盔甲有昂贵的缩放网格碰撞器的问题。调整了一些鸭子在水面上的降落点,这些降落点在陆地上。修复地板时不再重新排列木板的顺序拆解自制神像时,现在会取走你的目标肢体,而不是最后添加的肢体。在拥挤的地方放置家具现在应该更容易了。改进了玩家着火的视觉效果为鸭子增加了空闲的变化,并增加了它们在湖上时的饮水和进食率。在书中添加了新的石头建筑教程在洞窟D中增加了一些小的食人族营地灯泡现在可以从抓取袋中使用,并可以添加到货架上玩家在瞄准他们的武器时不再能进行互动玩家在触发舱门或安全门互动的同时,不能再直接打开他们的库存长矛上的鱼现在会在长矛被收起或扔掉时掉下来将盔甲架设置为一次只允许一个用户与之互动在一些山区增加了一些温泉优化了肢体残缺的血溅现象修复了洞穴入口的视觉问题:闪烁的密度,从远处看到的入口。改进了熔岩冲击的视觉效果。设置石梁和石柱的电线元素柱子的分离位置现在可与任何原木区或石头的组合一起使用平衡饮用脏水现在会造成少量的健康损害,烧开水或收集到雨水收集器中以获得干净的水增加了自定义游戏设置,允许玩家在库存时切换世界模拟的暂停。在艰难的生存环境中,打开背包的暂停现在默认为否。恶魔boss减少了健康状况和造成的伤害。一些攻击有更长的冷却时间,并增加了它对建筑结构的伤害。在黄金屋前的走廊上增加了额外的弹药和健康拾取物。在弹药箱中增加了步枪弹药的获取机会石头结构的强度增加了一倍黄金盔甲现在可以减少30%的非恶魔伤害。
修复问题修复了骑士V和滑翔机在某些保存游戏中消失的问题。改进并修复了因内置灯光过多而导致的大多数情况下的伪影问题。改进了天气遮挡,并增加了一个质量选项,如果需要的话可以调高,以解决遮挡视觉上的破坏问题。修复了在某些攻击动画中重新调整世界上的恶魔老板的比例。修复了闲置的重型男性食人者的声音在很远处就能听到的问题。删除了在站立的棍子上放置铁丝的过时的选项。修复了放置在两根相连的石梁拐角处的柱子,如果从其中一根石梁上移走一块石头,柱子就会移位。修正了不完整的石梁允许移除支撑柱子的兄弟梁的问题修正了从完整的石梁上拆下第一块石头时,直到最后一块石头被拆下,才会清理与支撑结构的联系当按照特定的顺序拆解接地的石梁时,固定的石头假柱子仍然在。修正了允许在四分之一木柱上添加石头的问题修正了在第二层倾斜的石梁上使用修复工具时,在特定情况下导致石梁夹在其所倚靠的石柱中的问题。调整了石梁的视觉效果,使灯泡适合在它下面。修正了在篷布下放置支杆导致篷布坍塌的问题修复了拆除和更换坡道导致这些瓷砖的天气遮蔽被破坏,直到游戏被重新加载的问题。改进了搁浅的游艇内的天气遮蔽。修正了在另一端有带支杆的梁的情况下,能够移除支撑支杆梁的支柱的问题。修正了切割柱子的计算有时会阻止将半木高的柱子切割成四分之一木高的柱子。修正了在连接柱子和墙的梁上添加柱子时的无效连接问题修正了支柱和横梁的各种小型建筑问题修正了允许切割支撑家具的柱子的问题剥了皮的动物现在都去了头修复玩家在被击倒的状态下有时会卡在地上滑动的问题。修复了 "拿取物品 "的凯尔文命令导致玩家在打开抓取袋之前试图装备上一个物品的问题。修复了在两根柱子之间放置横梁,而柱子下面有一整面墙,但没有将横梁与这些柱子正确连接起来,这导致横梁无法拆除,而它的兄弟横梁与它相连。修正了切割窗口时产生的半根木头有时会卡在墙上的问题。修复了在石壁炉中生火时第二根木棍放置失败的问题修正了在某些情况下将倾斜的横梁放在由墙支撑的横梁上时的错误垃圾邮件,这将阻止横梁的放置
修复了石制壁炉太容易被摧毁的问题
修正了从结构上折断的支杆不能产生一个拾音器的问题
修正了在持有多个石块的情况下拾取一个持有的物品,导致玩家只掉落一个石块拾取。
修正了当触发器触及原木拾取物时,在多人客户端出现的垃圾错误。
修正了放置门的方向不一致,因为它的内部朝向玩家。
修正了石块结构在视觉上不受雪和湿气遮挡量的影响
修复了防御墙门把手在修复时改变方向的问题
修复了保存加载后烹饪锅不总是有正确的炖菜的问题
修正了在某些情况下将第一件物品添加到储存器中的困难。
修正了在某些情况下烹饪锅丢失其配方的问题
修正了在多人游戏中,当另一玩家从烹饪锅中获取液体时,烹饪锅在火上的当前体积没有被更新的问题
修正了从一个火堆移到另一个火堆时,带炖菜的锅会变成水的问题
修复了当试图拾取任何体积容器但没有配方的物品时出错的问题。
修复了当篝火完全烧尽时,空锅会被摧毁的问题。
修复了如果在进入库存之前已经装备了烧瓶或烹饪锅,那么倒出另一个也会被倒出的问题。
修正了书架的问题,书架上的某些位置不能正确保存。
修复了站在火上的UI交互位置过高的问题
修复了玩家在库存中试图打开指南书时进入破碎状态的问题
修复了多人游戏客户端无法在两个方向上发送索道上的物体的问题。
修复了凯尔文有时能在很远的地方拿到拾物的问题
修正了鸭子在去湖边时有时会被打断的问题
修正了敌人和动物的一些激活和渲染距离不一致的问题
修正了通过碰撞可以将动物或爬虫剥皮的错误
在和平模式下,村庄将不再有机会沾上令人毛骨悚然的唾液
地堡内的椅子上的食物将不再显示在库存视图中
修复了必须远离滑索才能更新其交互用户界面的问题。
用火上的炖菜填满一个持有的锅,现在看起来会是正确的炖菜。
修复了当等待睡眠的互动激活时,打开库存会使玩家进入一个糟糕的状态。
修复了当加载到一个游戏时,在未点燃的火上有一个煮熟的锅时,能够同时从锅里吃东西和点火的问题。
多人游戏客户端中,火锅中剩余的炖肉数量现在是同步的。
修复了在执行另一个动作(如吃东西)的同时装备先前持有的物品时,有时会进入持有物品的不良状态的问题。
修复了当连接到非LOD 0的树木或其他非树木的可破坏世界对象时,云霄飞车不会被破坏的问题。
修复了其中一个蘑菇采集器的视觉效果缺失的问题。
修复了如果正在使用的烹饪锅的火被摧毁,煮沸的音频继续播放的问题。
修复了做饭时不总是采取拥有最多成分的满意配方的问题
修复了笔记本电脑被破坏后的零星碰撞问题
音频
添加了所有缺失的鼠标移动和拾取事件(动作相机、种子、灯泡)。
更新了耀斑音频衰减的距离和调整的水平
撞击音效现在也会在撞击其他拾音器时被触发,因此一堆拾音器会发出声音
以下为英文原文
Hey everyone,This patch adds a new boss battle along with a new cutscene to the end of the game, as well as drivable golf carts, a rifle which can be found in one of the caves, frogs that sit on lily pads and chirp, the ability to chop heads off dead animals and use them as wall decorations, a bunch of stone building improvements and lots more for the full list check below.We’ve also added our first pass at dedicated servers, for detailed instructions on how to set up and host a dedicated server check out our guide here:Dedicated Server GuideAs always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Features
New end boss battle and cutscene
Dedicated servers
Drivable golf carts
Rifle
Decorative frogs
Animal head trophies
Stone doorways, struts, windows and pillar detached placement
New stone holder structure
Window shutters
Updated environment on East side of the map with more streams, waterfalls, lakes, ponds, cannibal villages, rope bridges and more
Some new story note pickups added
Dirty/clean water system added
Improvements
Stones now apply damage to things when thrown
You can now attach stones or any length of log to ziplines rather than just full logs
A held relocated structure is now thrown if the player opens their inventory
Added new cat food visual
Wall shelves can now store cooking pots
Kelvin can now finish building stone fireplaces
Improved look of burning sticks material
Improved look of boiling water
Improved performance of trees in winter
Improved stone/rock text localization
Cannibal winter clothes now burn when the bodies are burned
"Collected" and "added to backpack" text when picking up items is now localized
Added LOD support so that items in storage holders will disable when far away
Fixed issue with armor pieces on shelves having expensive scaled mesh colliders
Adjusted some duck landing spots on water that were over land
Repairing floors no longer re-orders its planks
Disassembling a Custom Effigy now takes the limb you are targeting instead of the last limb added
It should now be easier to place furniture in crowded areas
Improved player on fire visuals
Added an idle variation to ducks and increased their drinking and eating rate when on lakes
Added new stone building tutorials to book
Added some small cannibal camps to cave D
Light bulbs can now be used from the grab bag and can be added to shelves
Player can no longer perform interactions when aiming their weapon
Player can no longer open their inventory right at the same time that they trigger a hatch or security door interaction
Fish on spears will now fall off when the spear is put away or thrown
Set armor racks to only allow a single user to interact with them at a time
Added some hot springs to some mountain areas
Dismemberment blood splat optimized
Visual fixes for cave entrances : shimmering density, seeing through entrance from distance
Improved lava impact visual
Setup stone beam & pillar electric wire elements
Pillar detached placement now works with any combination of log quarters or stones
Balance
Drinking dirty water will now cause a small amount of health damage, boil water or collect in rain collector for clean water
Added custom game setting to allow players to toggle the pausing of the world sim when in inventory
Pausing in inventory now defaults to false in hard survival
Demon boss reduced health and damage it delivers. Some attacks have longer cooldown and increased it’s damage against structures
Added additional ammo and health pickups to corridor before gold room
Added rifle ammo chance to ammo cases
Doubled strength of stone structures
Gold Armor now reduces incoming non-demonic damage by 30%
Fixes
Fixed Knight V’s and gliders vanishing in some save games
Improved and fixed most cases of artifacts caused by having too many built lights
Improved weather occlusion and added a quality option that can be turned up if needed to fix issues of occlusion visually breaking
Fix demon boss in overworld rescaling during some attack animations
Fix for idle heavy male cannibal audio being audible from far away
Removed deprecated option to place wire on standing stick
Fixed pillars placed at the corner of two connected stone beams shifting if a stone is removed from one of those beams
Fixed incomplete stone beams allowing removal of sibling beams supporting a pillar
Fixed dismantling first stone from a complete stone beam not cleaning up links to supported structures until the last stone was removed
Fixed stone fake pillars remaining on when disassembling a grounded stone Beam in a specific order
Fixed stones allowed to be added to quarter log pillars
Fixed using a repair tool on a second story leaning beam causing it to clip into the pillar its leaning against in a specific context
Tweaked stone beam visual so lightbulb fits under it
Fixed placing a strut underneath a tarp causing the tarp to collapse
Fixed dismantling and replacing ramps resulting in broken weather occlusion for those tiles until game was reloaded
Improved weather occlusion inside of the beached yachts
Fixed being able to remove a pillar supporting a strutted beam if there was a linked beam with a strut on the other end
Fixed cut pillar calculations sometimes preventing cutting a half log high pillar into a quarter log high pillar
Fixed invalid linking issue when adding a pillar bellow a beam that connects a pillar to a wall
Fixed various small building issues with struts and beams
Fixed being allowed to cut pillars that are supporting furniture
Skinned animals now have head removed
Fix player sometimes stuck sliding on ground while in knocked down state
Fix "Take Item" Kelvin order causing player to try to equip previous item before opening grab bag
Fixed placing a beam between two pillars with a full wall underneath not linking that beam with those pillars properly, which resulted in a beam impossible to dismantle while it has sibling beams linked to it
Fixed half log spawned when cutting window sometimes staying stuck in the wall
Fixed second stick placement failing when building a fire in a stone fireplace
Fixed error spam when placing a leaning beam on beams supported by a wall in some context which would prevent the beam placement
Fixed stone fireplaces getting destroyed too easily
Fixed struts broken off of a structure not spawning a pickup
Fixed picking up a held item while holding multiple stones causing player to only drop one stone pick up
Fixed error spam on multiplayer client side any time a trigger touched a log pickup
Fixed placing door not orienting it as the inside towards the player consistently
Fixed stone structures not affected visually by snow and wetness occlusion volumes
Fixed Defensive Wall Gate handles changing orientation when repaired
Fixed cooking pots not always having the correct stew after save load
Fixed adding the the first item to a storage holder being difficult in some cases
Fixed issues with the cooking pot loosing its recipe in certain situations
Fixed issue in multiplayer where the cooking pots current volume on the fire was not being updated when another player takes liquid from it
Fixed pots with stew turning into water when moved from one fire to another
Fix for erroring when trying to pickup any item that is a volume container but does not have a recipe
Fix for empty cooking pots getting destroyed when a campfire burns out completely
Fixed issue where dumping out the flask or cooking pot would also dump out the other if the other had been equipped before going into the inventory
Fixed issue with shelves where some spots on shelves would not save properly
Fixed standing fire UI interaction positioned too high
Fix for getting into a broken state if the player tries to open the guide book when in inventory
Fixed issue with multiplayer clients not being able to send objects on ziplines in both directions
Fixed Kelvin sometimes able to get pickups far out of reach
Fixed ducks sometimes getting interrupted while going to lake
Fixed some activation and render distance inconsistencies on enemies and animals
Fixed bug where it was possible to skin animals or creepies through collision
In peaceful mode, villages will no longer have a chance to get covered in creepy spittle
Chair inside bunker food will no longer show up in the inventory view
Fix for having to look away from the zipline for its interaction UI to update
Filling a held pot with stew that’s on the fire will now look like the correct stew
Fix for opening inventory when the waiting for sleep interaction is active getting player into a bad state
Fix for being able to eat from pot and light fire at the same time when loading into a game that had a cooked pot on an unlit fire
Amount of stew remaining in a pot on a fire is now synced across multiplayer clients
Fix for sometimes getting into a bad state with held items when equipping previously held item at the same time as performing another action like eating
Fix for ziplines not getting destroyed when attached to trees that are not LOD 0 or other destructible world objects that are not trees
Fixed missing visuals for one of the mushroom pickups
Fix for boiling audio continuing to play if the fire that an active cooking pot is sitting on is destroyed
Fixed cooking not always taking the satisfied recipe that has the most ingredients
Fixed sporadic collision on laptops after they have been broken
Audio
Added all the missing mouseover and pickup events (Action Camera, seeds, lightbulb heads)
Updated distances on flare audio attenuation and tuned levels
Impact sound effects are now also triggered when they hit other pickups so that a pile of pickups would make sound
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